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Applescript and quod libet app
Applescript and quod libet app











applescript and quod libet app
  1. #Applescript and quod libet app how to#
  2. #Applescript and quod libet app series#

The following appendixes provide additional information about the AppleScript language and how to work with errors in scripts:ĪppleScript Keywords lists the keywords of the AppleScript language, provides a brief description for each, and points to related information.Įrror Numbers and Error Messages describes error numbers and error messages you may see in working with AppleScript scripts. The following chapter describes an AppleScript-related feature of macOS:įolder Actions Reference describes how you can write and attach script handlers to specific folders, such that the handlers are invoked when the folders are modified.

applescript and quod libet app

Handler Reference shows the syntax for defining and calling handlers and describes other statements you use with handlers. It covers standard conditional statements, as well as statements used in error handling and other operations. Operators Reference provides a list of the operators AppleScript supports and the rules for using them, along with sections that provide additional detail for commonly used operators.Ĭontrol Statements Reference describes statements that control when and how other statements are executed.

applescript and quod libet app

Reference Forms describes the syntax for specifying an object or group of objects in an application or other container. The following chapters provide reference for the AppleScript Language:Ĭlass Reference describes the classes AppleScript defines for common objects used in scripts.Ĭommands Reference describes the commands that are available to any script. Script Objects describes how to define, initialize, send commands to, and use inheritance with script objects.Ībout Handlers provides information on using handlers (a type of function available in AppleScript) to factor and reuse code. Variables and Properties describes common issues in working with variables and properties, including how to declare them and how AppleScript interprets their scope. The first five chapters introduce components of the language and basic concepts for using it, then provide additional overview on working with script objects and handler routines:ĪppleScript Lexical Conventions describes the characters, symbols, keywords, and other language elements that make up statements in an AppleScript script.ĪppleScript Fundamentals describes basic concepts that underly the terminology and rules covered in the rest of this guide.

#Applescript and quod libet app series#

This guide describes the AppleScript language in a series of chapters and appendixes. You should use this document if you write or modify AppleScript scripts, or if you create scriptable applications and need to know how scripts should work.ĪppleScript Language Guide assumes you are familiar with the high-level information about AppleScript found in AppleScript Overview. Most script samples and script fragments in this guide use scriptable features of the Finder application, scriptable parts of macOS, or scriptable applications distributed with macOS, such as TextEdit (located in /Applications). (Apple events can also be sent directly from other applications and macOS.)ĪppleScript itself provides a very small number of commands, but it provides a framework into which you can plug many task-specific commands-those provided by scriptable applications and scriptable parts of macOS. For AppleScript, that means being responsive to interapplication messages, called Apple events, sent when a script command targets the application. For more information, see Automator Documentation.Ī scriptable application is one that can be controlled by a script. Note: Apple also provides the Automator application, which allows users to automate common tasks by hooking together ready-made actions in a graphical environment.













Applescript and quod libet app